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Dev Diary #007: Going Underground

Hello, players! We’re continuing to share more about Toto’s adventures in the Magic Land. Work on the game is moving forward, and this week we’d like to give you a small behind-the-scenes look at how our locations take shape. We’ve already mentioned the variety of locations on Toto’s path. Cave systems play an important role […]

Dev Diary #006: World Exploration

Hello, players! We continue our developer diaries. While the team is placing Munchkins across the map and growing crystals in the caves, Toto isn’t staying still — he’s gaining new abilities to handle the dangers of the Magic Land. Today, we’ll discuss what our four-legged hero definitely can’t do without on his journey: his sense […]

Dev Diary #005: Magic Crystals

Hello, players! We continue our series of weekly developer diaries. Right now, the team is actively working on all aspects of the game simultaneously, so we’ll save the «before/after» format shots for future posts. For now, let’s continue exploring the world of Toto’s Journey. Crystals Toto’s main way of interacting with the magical world of […]

Dev Diary #004: Munchkin’s Country

Hello, players! We continue to actively work on the game and want to lift the veil a little on what has already been done and what is currently in progress — along with important details.In this dev diary, for the first time, we’ll tell you more about the inhabitants of the Blue Country and show […]

Dev Diary #003: World Through Toto’s Eyes

Hello, players! We are resuming our dev diaries with new details about Toto. We’re sharing how this charming dog ends up in the world of Oz. Motion Capture The most energetic presence on screen is the restless Toto, and we approached his appearance with maximum precision. All of Toto’s animations were recorded using motion capture […]

Dev Diary#002: Magical Architecture

While shaping the visual style of Toto’s Journey, we faced an intriguing challenge: how can players “read” the world through its architecture, sensing the character of each place even before meeting its inhabitants? A magical world called for a special approach, where architecture and sorcery work as one. Today, we’re lifting the veil on our […]

Crimson Frontier Dev Diary #002: Item System

Items in Crimson Frontier are a vital part of how the player interacts with the world. They serve many functions: enhancing the character, aiding in combat, restoring health, or acting as keys to completing quests. Each item has unique properties. Item Types and Their Roles The core of the system is the variety of item […]

Crimson Frontier Dev Diary #001: Our Vision

Crimson Frontier is a dynamic top-down shooter that we want to immerse players in a world of corporate intrigue, mercenary brotherhood, and ruthless battles. Our goal is to craft a game where tense combat, tactical variety, and a atmospheric world all come together. In this developer diary, we share our vision of the gameplay loop, […]